


Amani - EdTech Game Application
EdTech
GameDev
Mobile
2022
Project team
• Project Manager • 2x Unity Developers • Backend developer • DevOps • UI/UX Designer • Game Designer • Quality assurance
Activities
• Research • Art Direction • Visual Design • Prototyping • UI & UX Design • Testing • Interaction Design
Tools I used:
• Figma • Photoshop • Miro
Amani - EdTech Game Application
EdTech
GameDev
Mobile
2022
Project team
• Project Manager • 2x Unity Developers • Backend developer • DevOps • UI/UX Designer • Game Designer • Quality assurance
Activities
• Research • Art Direction • Visual Design • Prototyping • UI & UX Design • Testing • Interaction Design
Tools I used:
• Figma • Photoshop • Miro
Amani - EdTech Game Application
EdTech
GameDev
Mobile
2022
Project team
• Project Manager • 2x Unity Developers • Backend developer • DevOps • UI/UX Designer • Game Designer • Quality assurance
Activities
• Research • Art Direction • Visual Design • Prototyping • UI & UX Design • Testing • Interaction Design
Tools I used:
• Figma • Photoshop • Miro
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OVERVIEW
Digital Safety Learning
A learning-adventure app where children aged ~6-9 explore digital worlds guided by a smart assistant “Amani,” solving puzzles and discovering safe-use patterns of social media and devices
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OVERVIEW
Digital Safety Learning
A learning-adventure app where children aged ~6-9 explore digital worlds guided by a smart assistant “Amani,” solving puzzles and discovering safe-use patterns of social media and devices
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OVERVIEW
Digital Safety Learning
A learning-adventure app where children aged ~6-9 explore digital worlds guided by a smart assistant “Amani,” solving puzzles and discovering safe-use patterns of social media and devices



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CHALLENGES
Fun Meets Education
Designing an educational game that entertains while teaching digital safety—balancing immersive play, clear learning goals, and simple mechanics for young children
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CHALLENGES
Fun Meets Education
Designing an educational game that entertains while teaching digital safety—balancing immersive play, clear learning goals, and simple mechanics for young children
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CHALLENGES
Fun Meets Education
Designing an educational game that entertains while teaching digital safety—balancing immersive play, clear learning goals, and simple mechanics for young children



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USER PERSONA
Kids & Educators
A child aged 7-9 using a smartphone or tablet with some supervision, curious about devices and games, and eager to explore digital media—but without much awareness of risks or safe-behaviour online
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USER PERSONA
Kids & Educators
A child aged 7-9 using a smartphone or tablet with some supervision, curious about devices and games, and eager to explore digital media—but without much awareness of risks or safe-behaviour online
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USER PERSONA
Kids & Educators
A child aged 7-9 using a smartphone or tablet with some supervision, curious about devices and games, and eager to explore digital media—but without much awareness of risks or safe-behaviour online



Target Audience
Young digital-native children who play and learn via interactive adventures
Pain point
Lack of engaging educational games: either too childish or too complex, and often no guidance about online risks
Personal goals
Feel confident navigating digital tools, enjoy playful adventures, and gain new skills about digital safety
Target Audience
Young digital-native children who play and learn via interactive adventures
Pain point
Lack of engaging educational games: either too childish or too complex, and often no guidance about online risks
Personal goals
Feel confident navigating digital tools, enjoy playful adventures, and gain new skills about digital safety
Target Audience
Young digital-native children who play and learn via interactive adventures
Pain point
Lack of engaging educational games: either too childish or too complex, and often no guidance about online risks
Personal goals
Feel confident navigating digital tools, enjoy playful adventures, and gain new skills about digital safety
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RESEARCH & INSIGHTS
Gamified Learning Loops
I combined educational-framework research, child-play testing and data analytics to shape the app’s structure and content
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RESEARCH & INSIGHTS
Gamified Learning Loops
I combined educational-framework research, child-play testing and data analytics to shape the app’s structure and content
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RESEARCH & INSIGHTS
Gamified Learning Loops
I combined educational-framework research, child-play testing and data analytics to shape the app’s structure and content




01
Learning Through Play
Children engage longer when the learning is embedded in narrative and play, not a “dry lesson”

01
Learning Through Play
Children engage longer when the learning is embedded in narrative and play, not a “dry lesson”

01
Learning Through Play
Children engage longer when the learning is embedded in narrative and play, not a “dry lesson”

02
Real-World Relevance
Realistic scenarios (device, social-media metaphor) increase relevance for kids and heighten retention

02
Real-World Relevance
Realistic scenarios (device, social-media metaphor) increase relevance for kids and heighten retention

02
Real-World Relevance
Realistic scenarios (device, social-media metaphor) increase relevance for kids and heighten retention

03
Actionable Feedback
Analytics on in-game decisions provide actionable reports for educators/parents to tailor follow-up

03
Actionable Feedback
Analytics on in-game decisions provide actionable reports for educators/parents to tailor follow-up

03
Actionable Feedback
Analytics on in-game decisions provide actionable reports for educators/parents to tailor follow-up
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DELIVERABLES
Core Features
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DELIVERABLES
Core Features
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DELIVERABLES
Core Features
Narrative-Driven Game Journey
The child receives a “smart-phone gift” and guides “Amani” through puzzles and scenarios
Puzzle & Scenario Engine
Interactive challenges tied to digital-safety themes (communication risks, misinformation)
Kid-Friendly UI/UX
Analytics capture in-game choices, generate insight for decision-makers (teachers/parents)
Narrative-Driven Game Journey
The child receives a “smart-phone gift” and guides “Amani” through puzzles and scenarios
Puzzle & Scenario Engine
Interactive challenges tied to digital-safety themes (communication risks, misinformation)
Kid-Friendly UI/UX
Analytics capture in-game choices, generate insight for decision-makers (teachers/parents)
Narrative-Driven Game Journey
The child receives a “smart-phone gift” and guides “Amani” through puzzles and scenarios
Puzzle & Scenario Engine
Interactive challenges tied to digital-safety themes (communication risks, misinformation)
Kid-Friendly UI/UX
Analytics capture in-game choices, generate insight for decision-makers (teachers/parents)
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SOLUTION
Play-based awareness
I created a UI/UX for mobile game that blends play and learning—kids explore, solve puzzles, and gain digital-safety awareness while educators track progress through data insights
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SOLUTION
Play-based awareness
I created a UI/UX for mobile game that blends play and learning—kids explore, solve puzzles, and gain digital-safety awareness while educators track progress through data insights
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SOLUTION
Play-based awareness
I created a UI/UX for mobile game that blends play and learning—kids explore, solve puzzles, and gain digital-safety awareness while educators track progress through data insights

















