Amani - EdTech Game Application

EdTech

GameDev

Mobile

2022

Project team

• Project Manager • 2x Unity Developers • Backend developer • DevOps • UI/UX Designer • Game Designer • Quality assurance

Activities

• Research • Art Direction • Visual Design • Prototyping • UI & UX Design • Testing • Interaction Design

Tools I used:

• Figma • Photoshop • Miro

Amani - EdTech Game Application

EdTech

GameDev

Mobile

2022

Project team

• Project Manager • 2x Unity Developers • Backend developer • DevOps • UI/UX Designer • Game Designer • Quality assurance

Activities

• Research • Art Direction • Visual Design • Prototyping • UI & UX Design • Testing • Interaction Design

Tools I used:

• Figma • Photoshop • Miro

Amani - EdTech Game Application

EdTech

GameDev

Mobile

2022

Project team

• Project Manager • 2x Unity Developers • Backend developer • DevOps • UI/UX Designer • Game Designer • Quality assurance

Activities

• Research • Art Direction • Visual Design • Prototyping • UI & UX Design • Testing • Interaction Design

Tools I used:

• Figma • Photoshop • Miro

//

OVERVIEW

Digital Safety Learning

A learning-adventure app where children aged ~6-9 explore digital worlds guided by a smart assistant “Amani,” solving puzzles and discovering safe-use patterns of social media and devices

//

OVERVIEW

Digital Safety Learning

A learning-adventure app where children aged ~6-9 explore digital worlds guided by a smart assistant “Amani,” solving puzzles and discovering safe-use patterns of social media and devices

//

OVERVIEW

Digital Safety Learning

A learning-adventure app where children aged ~6-9 explore digital worlds guided by a smart assistant “Amani,” solving puzzles and discovering safe-use patterns of social media and devices

//

CHALLENGES

Fun Meets Education

Designing an educational game that entertains while teaching digital safety—balancing immersive play, clear learning goals, and simple mechanics for young children

//

CHALLENGES

Fun Meets Education

Designing an educational game that entertains while teaching digital safety—balancing immersive play, clear learning goals, and simple mechanics for young children

//

CHALLENGES

Fun Meets Education

Designing an educational game that entertains while teaching digital safety—balancing immersive play, clear learning goals, and simple mechanics for young children

//

USER PERSONA

Kids & Educators

A child aged 7-9 using a smartphone or tablet with some supervision, curious about devices and games, and eager to explore digital media—but without much awareness of risks or safe-behaviour online

//

USER PERSONA

Kids & Educators

A child aged 7-9 using a smartphone or tablet with some supervision, curious about devices and games, and eager to explore digital media—but without much awareness of risks or safe-behaviour online

//

USER PERSONA

Kids & Educators

A child aged 7-9 using a smartphone or tablet with some supervision, curious about devices and games, and eager to explore digital media—but without much awareness of risks or safe-behaviour online

Target Audience

Young digital-native children who play and learn via interactive adventures

Pain point

Lack of engaging educational games: either too childish or too complex, and often no guidance about online risks

Personal goals

Feel confident navigating digital tools, enjoy playful adventures, and gain new skills about digital safety

Target Audience

Young digital-native children who play and learn via interactive adventures

Pain point

Lack of engaging educational games: either too childish or too complex, and often no guidance about online risks

Personal goals

Feel confident navigating digital tools, enjoy playful adventures, and gain new skills about digital safety

Target Audience

Young digital-native children who play and learn via interactive adventures

Pain point

Lack of engaging educational games: either too childish or too complex, and often no guidance about online risks

Personal goals

Feel confident navigating digital tools, enjoy playful adventures, and gain new skills about digital safety

//

RESEARCH & INSIGHTS

Gamified Learning Loops

I combined educational-framework research, child-play testing and data analytics to shape the app’s structure and content

//

RESEARCH & INSIGHTS

Gamified Learning Loops

I combined educational-framework research, child-play testing and data analytics to shape the app’s structure and content

//

RESEARCH & INSIGHTS

Gamified Learning Loops

I combined educational-framework research, child-play testing and data analytics to shape the app’s structure and content

01

Learning Through Play

Children engage longer when the learning is embedded in narrative and play, not a “dry lesson”

01

Learning Through Play

Children engage longer when the learning is embedded in narrative and play, not a “dry lesson”

01

Learning Through Play

Children engage longer when the learning is embedded in narrative and play, not a “dry lesson”

02

Real-World Relevance

Realistic scenarios (device, social-media metaphor) increase relevance for kids and heighten retention

02

Real-World Relevance

Realistic scenarios (device, social-media metaphor) increase relevance for kids and heighten retention

02

Real-World Relevance

Realistic scenarios (device, social-media metaphor) increase relevance for kids and heighten retention

03

Actionable Feedback

Analytics on in-game decisions provide actionable reports for educators/parents to tailor follow-up

03

Actionable Feedback

Analytics on in-game decisions provide actionable reports for educators/parents to tailor follow-up

03

Actionable Feedback

Analytics on in-game decisions provide actionable reports for educators/parents to tailor follow-up

//

DELIVERABLES

Core Features

//

DELIVERABLES

Core Features

//

DELIVERABLES

Core Features

Narrative-Driven Game Journey

The child receives a “smart-phone gift” and guides “Amani” through puzzles and scenarios

Puzzle & Scenario Engine

Interactive challenges tied to digital-safety themes (communication risks, misinformation)

Kid-Friendly UI/UX

Analytics capture in-game choices, generate insight for decision-makers (teachers/parents)

Narrative-Driven Game Journey

The child receives a “smart-phone gift” and guides “Amani” through puzzles and scenarios

Puzzle & Scenario Engine

Interactive challenges tied to digital-safety themes (communication risks, misinformation)

Kid-Friendly UI/UX

Analytics capture in-game choices, generate insight for decision-makers (teachers/parents)

Narrative-Driven Game Journey

The child receives a “smart-phone gift” and guides “Amani” through puzzles and scenarios

Puzzle & Scenario Engine

Interactive challenges tied to digital-safety themes (communication risks, misinformation)

Kid-Friendly UI/UX

Analytics capture in-game choices, generate insight for decision-makers (teachers/parents)

//

SOLUTION

Play-based awareness

I created a UI/UX for mobile game that blends play and learning—kids explore, solve puzzles, and gain digital-safety awareness while educators track progress through data insights

//

SOLUTION

Play-based awareness

I created a UI/UX for mobile game that blends play and learning—kids explore, solve puzzles, and gain digital-safety awareness while educators track progress through data insights

//

SOLUTION

Play-based awareness

I created a UI/UX for mobile game that blends play and learning—kids explore, solve puzzles, and gain digital-safety awareness while educators track progress through data insights