Orbis – VR Travel Experience

Tourism

Entertainment

VR

2024

Project team

• Project Manager • Backend developer • DevOps specialist • UI/UX Designer • Quality assurance
• Unity Developer

Activities

• Research • Team Leading • Visual Design • Prototyping • UI & UX Design • Design System • Testing

Tools I used:

• Figma • FigJam • Unity
 • Rive • AI Tools (Krea, Grok, ChatGPT)

Orbis – VR Travel Experience

Tourism

Entertainment

VR

2024

Project team

• Project Manager • Backend developer • DevOps specialist • UI/UX Designer • Quality assurance
• Unity Developer

Activities

• Research • Team Leading • Visual Design • Prototyping • UI & UX Design • Design System • Testing

Tools I used:

• Figma • FigJam • Unity
 • Rive • AI Tools (Krea, Grok, ChatGPT)

Orbis – VR Travel Experience

Tourism

Entertainment

VR

2024

Project team

• Project Manager • Backend developer • DevOps specialist • UI/UX Designer • Quality assurance
• Unity Developer

Activities

• Research • Team Leading • Visual Design • Prototyping • UI & UX Design • Design System • Testing

Tools I used:

• Figma • FigJam • Unity
 • Rive • AI Tools (Krea, Grok, ChatGPT)

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OVERVIEW

VR Travel Experience

Orbis is a VR travel experience for Meta Quest that transports users to remote natural wonders through high-fidelity environments built with real video and photogrammetry

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OVERVIEW

VR Travel Experience

Orbis is a VR travel experience for Meta Quest that transports users to remote natural wonders through high-fidelity environments built with real video and photogrammetry

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OVERVIEW

VR Travel Experience

Orbis is a VR travel experience for Meta Quest that transports users to remote natural wonders through high-fidelity environments built with real video and photogrammetry

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CHALLENGES

Optimize VR Immersion

Designing a VR app that balances realism and performance—delivering cinematic detail without long load times, while keeping navigation intuitive for first-time VR users

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CHALLENGES

Optimize VR Immersion

Designing a VR app that balances realism and performance—delivering cinematic detail without long load times, while keeping navigation intuitive for first-time VR users

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CHALLENGES

Optimize VR Immersion

Designing a VR app that balances realism and performance—delivering cinematic detail without long load times, while keeping navigation intuitive for first-time VR users

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USER PERSONA

Curious Explorers

VR users aged 16–70 seeking immersive travel experiences from home, including older users and those with limited mobility

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USER PERSONA

Curious Explorers

VR users aged 16–70 seeking immersive travel experiences from home, including older users and those with limited mobility

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USER PERSONA

Curious Explorers

VR users aged 16–70 seeking immersive travel experiences from home, including older users and those with limited mobility

Target Audience

Travel enthusiasts, VR newcomers, wellness/relaxation seekers

Pain point

Traditional travel limitations (cost, distance); VR experiences often too game-centric or complex

Personal goals

Experience remote destinations in VR simply and comfortably; enjoy effortless exploration

Target Audience

Travel enthusiasts, VR newcomers, wellness/relaxation seekers

Pain point

Traditional travel limitations (cost, distance); VR experiences often too game-centric or complex

Personal goals

Experience remote destinations in VR simply and comfortably; enjoy effortless exploration

Target Audience

Travel enthusiasts, VR newcomers, wellness/relaxation seekers

Pain point

Traditional travel limitations (cost, distance); VR experiences often too game-centric or complex

Personal goals

Experience remote destinations in VR simply and comfortably; enjoy effortless exploration

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RESEARCH & INSIGHTS

Accessibility Testing

I reviewed VR travel apps, tested interactive UI in VR for non-gamers, and assessed asset-streaming methods for large environment

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RESEARCH & INSIGHTS

Accessibility Testing

I reviewed VR travel apps, tested interactive UI in VR for non-gamers, and assessed asset-streaming methods for large environment

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RESEARCH & INSIGHTS

Accessibility Testing

I reviewed VR travel apps, tested interactive UI in VR for non-gamers, and assessed asset-streaming methods for large environment

01

Lifelike realism

Using real photogrammetry and video improves immersion and reduces “VR fatigue”

01

Lifelike realism

Using real photogrammetry and video improves immersion and reduces “VR fatigue”

01

Lifelike realism

Using real photogrammetry and video improves immersion and reduces “VR fatigue”

02

Simplicity for all users

Non-gamer users prefer minimal controls and guided navigation

02

Simplicity for all users

Non-gamer users prefer minimal controls and guided navigation

02

Simplicity for all users

Non-gamer users prefer minimal controls and guided navigation

03

Streaming assets on demand

Large location data must be loaded smartly to fit on headset hardware while maintaining quality

03

Streaming assets on demand

Large location data must be loaded smartly to fit on headset hardware while maintaining quality

03

Streaming assets on demand

Large location data must be loaded smartly to fit on headset hardware while maintaining quality

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DELIVERABLES

Core Features

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DELIVERABLES

Core Features

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DELIVERABLES

Core Features

Immersive Environment Engine

VR app built on Unity for Meta Quest platforms, optimized for remote destinations

High-Fidelity Real-World Locations

Detailed photogrammetry and video-based scenes of natural sites

User-Friendly Navigation UI

Simple VR interface designed for users of all ages and experience levels

Adaptive Content Streaming

Downloadable asset bundles and on-demand loading to manage headset memory & performance

Cross-Platform Readiness

Architected for future expansion to other VR headsets and platforms

Immersive Environment Engine

VR app built on Unity for Meta Quest platforms, optimized for remote destinations

High-Fidelity Real-World Locations

Detailed photogrammetry and video-based scenes of natural sites

User-Friendly Navigation UI

Simple VR interface designed for users of all ages and experience levels

Adaptive Content Streaming

Downloadable asset bundles and on-demand loading to manage headset memory & performance

Cross-Platform Readiness

Architected for future expansion to other VR headsets and platforms

Immersive Environment Engine

VR app built on Unity for Meta Quest platforms, optimized for remote destinations

High-Fidelity Real-World Locations

Detailed photogrammetry and video-based scenes of natural sites

User-Friendly Navigation UI

Simple VR interface designed for users of all ages and experience levels

Adaptive Content Streaming

Downloadable asset bundles and on-demand loading to manage headset memory & performance

Cross-Platform Readiness

Architected for future expansion to other VR headsets and platforms

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SOLUTION

Seamless Virtual Tours

My Team & I created a VR travel app that brings distant landscapes to life in minutes. Orbis combines realism, comfort, and ease of use—making immersive exploration accessible to everyone

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SOLUTION

Seamless Virtual Tours

My Team & I created a VR travel app that brings distant landscapes to life in minutes. Orbis combines realism, comfort, and ease of use—making immersive exploration accessible to everyone

//

SOLUTION

Seamless Virtual Tours

My Team & I created a VR travel app that brings distant landscapes to life in minutes. Orbis combines realism, comfort, and ease of use—making immersive exploration accessible to everyone