



Orbis – VR Travel Experience
Tourism
Entertainment
VR
2024
Project team
• Project Manager • Backend developer • DevOps specialist • UI/UX Designer • Quality assurance • Unity Developer
Activities
• Research • Team Leading • Visual Design • Prototyping • UI & UX Design • Design System • Testing
Tools I used:
• Figma • FigJam • Unity • Rive • AI Tools (Krea, Grok, ChatGPT)
Orbis – VR Travel Experience
Tourism
Entertainment
VR
2024
Project team
• Project Manager • Backend developer • DevOps specialist • UI/UX Designer • Quality assurance • Unity Developer
Activities
• Research • Team Leading • Visual Design • Prototyping • UI & UX Design • Design System • Testing
Tools I used:
• Figma • FigJam • Unity • Rive • AI Tools (Krea, Grok, ChatGPT)
Orbis – VR Travel Experience
Tourism
Entertainment
VR
2024
Project team
• Project Manager • Backend developer • DevOps specialist • UI/UX Designer • Quality assurance • Unity Developer
Activities
• Research • Team Leading • Visual Design • Prototyping • UI & UX Design • Design System • Testing
Tools I used:
• Figma • FigJam • Unity • Rive • AI Tools (Krea, Grok, ChatGPT)
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OVERVIEW
VR Travel Experience
Orbis is a VR travel experience for Meta Quest that transports users to remote natural wonders through high-fidelity environments built with real video and photogrammetry
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OVERVIEW
VR Travel Experience
Orbis is a VR travel experience for Meta Quest that transports users to remote natural wonders through high-fidelity environments built with real video and photogrammetry
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OVERVIEW
VR Travel Experience
Orbis is a VR travel experience for Meta Quest that transports users to remote natural wonders through high-fidelity environments built with real video and photogrammetry

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CHALLENGES
Optimize VR Immersion
Designing a VR app that balances realism and performance—delivering cinematic detail without long load times, while keeping navigation intuitive for first-time VR users
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CHALLENGES
Optimize VR Immersion
Designing a VR app that balances realism and performance—delivering cinematic detail without long load times, while keeping navigation intuitive for first-time VR users
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CHALLENGES
Optimize VR Immersion
Designing a VR app that balances realism and performance—delivering cinematic detail without long load times, while keeping navigation intuitive for first-time VR users






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USER PERSONA
Curious Explorers
VR users aged 16–70 seeking immersive travel experiences from home, including older users and those with limited mobility
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USER PERSONA
Curious Explorers
VR users aged 16–70 seeking immersive travel experiences from home, including older users and those with limited mobility
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USER PERSONA
Curious Explorers
VR users aged 16–70 seeking immersive travel experiences from home, including older users and those with limited mobility



Target Audience
Travel enthusiasts, VR newcomers, wellness/relaxation seekers
Pain point
Traditional travel limitations (cost, distance); VR experiences often too game-centric or complex
Personal goals
Experience remote destinations in VR simply and comfortably; enjoy effortless exploration
Target Audience
Travel enthusiasts, VR newcomers, wellness/relaxation seekers
Pain point
Traditional travel limitations (cost, distance); VR experiences often too game-centric or complex
Personal goals
Experience remote destinations in VR simply and comfortably; enjoy effortless exploration
Target Audience
Travel enthusiasts, VR newcomers, wellness/relaxation seekers
Pain point
Traditional travel limitations (cost, distance); VR experiences often too game-centric or complex
Personal goals
Experience remote destinations in VR simply and comfortably; enjoy effortless exploration
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RESEARCH & INSIGHTS
Accessibility Testing
I reviewed VR travel apps, tested interactive UI in VR for non-gamers, and assessed asset-streaming methods for large environment
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RESEARCH & INSIGHTS
Accessibility Testing
I reviewed VR travel apps, tested interactive UI in VR for non-gamers, and assessed asset-streaming methods for large environment
//
RESEARCH & INSIGHTS
Accessibility Testing
I reviewed VR travel apps, tested interactive UI in VR for non-gamers, and assessed asset-streaming methods for large environment







01
Lifelike realism
Using real photogrammetry and video improves immersion and reduces “VR fatigue”

01
Lifelike realism
Using real photogrammetry and video improves immersion and reduces “VR fatigue”

01
Lifelike realism
Using real photogrammetry and video improves immersion and reduces “VR fatigue”

02
Simplicity for all users
Non-gamer users prefer minimal controls and guided navigation

02
Simplicity for all users
Non-gamer users prefer minimal controls and guided navigation

02
Simplicity for all users
Non-gamer users prefer minimal controls and guided navigation

03
Streaming assets on demand
Large location data must be loaded smartly to fit on headset hardware while maintaining quality

03
Streaming assets on demand
Large location data must be loaded smartly to fit on headset hardware while maintaining quality

03
Streaming assets on demand
Large location data must be loaded smartly to fit on headset hardware while maintaining quality
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DELIVERABLES
Core Features
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DELIVERABLES
Core Features
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DELIVERABLES
Core Features
Immersive Environment Engine
VR app built on Unity for Meta Quest platforms, optimized for remote destinations
High-Fidelity Real-World Locations
Detailed photogrammetry and video-based scenes of natural sites
User-Friendly Navigation UI
Simple VR interface designed for users of all ages and experience levels
Adaptive Content Streaming
Downloadable asset bundles and on-demand loading to manage headset memory & performance
Cross-Platform Readiness
Architected for future expansion to other VR headsets and platforms
Immersive Environment Engine
VR app built on Unity for Meta Quest platforms, optimized for remote destinations
High-Fidelity Real-World Locations
Detailed photogrammetry and video-based scenes of natural sites
User-Friendly Navigation UI
Simple VR interface designed for users of all ages and experience levels
Adaptive Content Streaming
Downloadable asset bundles and on-demand loading to manage headset memory & performance
Cross-Platform Readiness
Architected for future expansion to other VR headsets and platforms
Immersive Environment Engine
VR app built on Unity for Meta Quest platforms, optimized for remote destinations
High-Fidelity Real-World Locations
Detailed photogrammetry and video-based scenes of natural sites
User-Friendly Navigation UI
Simple VR interface designed for users of all ages and experience levels
Adaptive Content Streaming
Downloadable asset bundles and on-demand loading to manage headset memory & performance
Cross-Platform Readiness
Architected for future expansion to other VR headsets and platforms
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SOLUTION
Seamless Virtual Tours
My Team & I created a VR travel app that brings distant landscapes to life in minutes. Orbis combines realism, comfort, and ease of use—making immersive exploration accessible to everyone
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SOLUTION
Seamless Virtual Tours
My Team & I created a VR travel app that brings distant landscapes to life in minutes. Orbis combines realism, comfort, and ease of use—making immersive exploration accessible to everyone
//
SOLUTION
Seamless Virtual Tours
My Team & I created a VR travel app that brings distant landscapes to life in minutes. Orbis combines realism, comfort, and ease of use—making immersive exploration accessible to everyone






